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Microsoft Announces India Winners of the 13th Edition of Imagine Cup 2015

13,900 students participated from 25 states, of which, 29 student teams battled it out at the India Finals of Microsoft’s premier technology competition. 

Teams from Lonavala, (Maharashtra), Rau (Madhya Pradesh), and Faridabad (Haryana) emerge winners of the three categories of the competition

New Delhi, India – 24th April, 2015: Microsoft India announced the winners of the India leg of Imagine Cup 2015, at the conclusion of the National Finals held in Palwal, Haryana. The winners under each of the three categories of the competition – World CitizenshipGaming and Innovation, are Team Turing from Singhad Institute of Technology, Lonavala, Maharashtra and Medi-Caps Institute of Technology and Management, Rau, Madhya Pradesh, and represented by Sanket Ghorpade, Divya Damahe, Akshay Tak and Gaurav Chouhan; Team Aetherfrom Manav Rachna University, Faridabad, Haryana, and represented by Nikhil Dalmia, Saurabh Kanwar, Himanshee Bhadana and Priya Dugaya; and Team Eyeluminati from Manav Rachna University, Faridabad, Haryana, and represented by Roopam, Akshita, Debajit and Neeraj, respectively. One grand winner will now be chosen to represent India at the upcoming worldwide finals in July in Seattle, USA, to compete among global teams for a USD 50,000 prize.

Commenting on the caliber of the teams in the India-leg of the Imagine Cup 2015, Joseph Landes, General Manager, Developer Experience and Evangelism, Microsoft India, said, “It is rewarding to see this year’s talented young innovators develop ground-breaking technology solutions to address world challenges and create a bright future in a mobile-first, cloud-first era. From the initial online stage of this year’s competition to the India Finals, it has been amazing to see the passion and commitment among young Indian technologists and their enthusiasm to change the world. I heartily congratulate the winners as well as all the students who participated in Imagine Cup 2015. I’m really rooting for the India team to win big at this year’s Global Finals and bring the Cup home to India!”

The winning teams were awarded for their innovative solutions to address everyday challenges. Team Turing developed a solution to assist ALS (amyotrophic lateral sclerosis) patients in communicating with others, while Team Aether developed an innovative gaming solution to raise consciousness on waste management and Team Eyeluminati developed a device to aid visually-impaired persons with mobility. This year, 13,900 students participated from 25 states across India in the contest. Of these, 29 teams were shortlisted for the National Finals.

Furthering Microsoft’s commitment to transform education, nurture young talent and help them grow into tomorrow’s leaders, the Microsoft Imagine Cup continues to not only witness strong participation from India, but also boasts of several success stories emerging from the competition. After competing in the Imagine Cup, Mrityunjay Bhadauria launched his project into a company, EDUKINECT, which provides an educational service platform to help more than 20,000 students be future-ready. The business has grown by 400% annually – supporting educational services in more than 150 engineering campuses across India. Last year, CodeBlue, an Indian team, bagged second place in the Apps for Office Challenge at the Imagine Cup 2014 Worldwide Finals held in Seattle on July 31, 2014. Team CodeBlue was awarded a cash prize worth USD 3,000 for their innovative app – Molecule Maker, which provides a library of molecule visualizations in World, Excel and Powerpoint, enabling the representation of molecules visually.

Now in its 13th year, this global technology competition features three categories – World Citizenship, Innovation and Gaming. While the World Citizenship category is focused on solving global problems in areas such as health, environment, and human rights, the Innovation category seeks ideas that appeal to consumer audiences, as well as inspire and delight a wider audience. The Games category challenges teams to develop innovations that raise the bar in the global game revolution. This year’s competition included three engaging contests under these three categories – the Pitch Video Challenge, the Project Blueprint Challenge, and the User Experience Challenge, in addition to the main competition, to empower students to explore various avenues and platforms to develop and showcase their ideas.


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